Dragonwood’s Realm of the Silver Elves

The Dragonwood LARP is on hiatus as of March 2019.

A visual tour of Dragonwood’s Realm of the Silver Elves

our map of the Realm of the Silver Elves (click image to see full-size)
Faraway Leaf Inn
the north entrance to the Faraway Leaf Inn
Field of Destiny, where our LARP starts (unless we huddle near the Faraway Leaf Inn to seek shelter from Zephyrus and/or Boreas)
a distorted panoramic view of the Field of Destiny
Council Gathering Area
Council Gathering area at the northwest corner of the Field of Destiny
north entrance to the Somber Footbridge to the Mystical Isle, by Shimmering Alley and near the divide between the West Circling Path and the East Circling Path.
Lifeblood Castle, on the Mystical Isle
East Circling Path
East Circling Path, at its start near the Field of Destiny
West Circling Path near its junction with the Somber Footbridge and Shimmering Alley.
Invisible Mill
Invisible Mill, which marks the change from the East Circling Path to the North Circling Path
Vagabond Nest, on the North Circling Path between the Invisible Mill and Werewolf Way
a welcoming doorway to the home of one of the smaller Silver Elves on the North Circling Path, near its junction with Werewolf Way
Werewolf Way’s north entrance from North Circling Path
Werewolf Way at its turn and junction with the Stable Shortcut
Stable Shortcut, south entrance as seen from the Garden Stable
Garden Stable
Garden Stable, as seen from the Stable Shortcut
Werewolf Way, south entrance from Dire Garden
Dire Garden
A distorted panoramic of the Dire Garden
Warhorse Run, east entrance from Dire Garden
Warhorse Run, south entrance from Iron Stables

 

Silverwood Park’s Rules and Guidelines

The Dragonwood LARP is on hiatus as of March 2019.

When playing at Silverwood Park, we may go inside the Visitor Center to use the restrooms, take a break from the weather, eat, play tabletop games, talk and hang out, but we do not LARP inside or on the surrounding patio.

Silverwood has granted us a Special Use Permit that allows Nerf and other foam dart blaster play only inside the Dyers Garden (or as we call it, The Dire Garden).

Silverwood also requests:

    • We forgo realistic military and law enforcement costumes.
    • We do not bring our mock weapons inside the Visitor Center.
      • This includes boffers, foam dart blasters, and all other toys that could be perceived as weapons.
      • Mock weapons may be stowed in the Cupholder of Doom LARP gear cart, inside your parent’s car, or underneath a bench outside the Visitor Center.
        • Be sure any gear stowed under a bench does not prevent other park visitors from using that bench as a seat.
    • We do not play inside the Visitor Center or on its patio.
      • Tabletop games are allowed, of course. They mean active play.
    • We remove any masks before entering the Visitor Center.
      • Any other “potentially scary” costume elements should also be removed before entering the Visitor Center.

Be sure to check out the visual tour of Dragonwood’s Realm of the Silver Elves including our annotated map. The group meets on the Field of Destiny (aka Great Lawn). If it’s windy or rainy, the group might huddle in the lee of the Faraway Leaf Inn (Visitor Center) instead (please gather away from the doors — and please do not play on the patio). If the adventurers get too tired or the weather turns too unpleasant, they might go inside the local tavern (aka Silverwood Café) for refreshing beverages, delicious food, and tabletop games.

For more information on Silverwood Park, visit threeriversparks.org/location/silverwood-park.

The Realm of Dragonwood

The Dragonwood LARP is on hiatus as of March 2019.

Dragonwood is a nexus for interdimensional portals, resulting in a wide range of inhabitants, including dragons (of course), Jedi knights, mercenaries of all sorts, fairies, elves, gnomes, pirates, magicians, Martians and other aliens, demigods, gods, demons, time travelers, and much more. Oh, also the occasional human.

Adventurers are called to Dragonwood for many reasons. Some are forced there by their parents. Others arrive to fight and defeat Lord Maul and win freedom and independence for the multiverse. Still others come seeking to free the deep pure magic of the World Tree, held in captivity by the dreadful Lord Maul’s dark sorcery. And others are just not very good at accurately entering the correct address when using interdimensional portals.

If you perish on a quest in Dragonwood, you will find yourself regenerated at the location of your arrival portal — or the location specified by the day’s Storyteller, or maybe just where you were standing when you died. It all depends.

As an interdimensional portal nexus, Dragonwood is a mishmash of times, places, and worlds. On your travels through Dragonwood, you may encounter a soldier from Earth’s World War II fighting a barbarian from Alpha Centauri armed with weapons from the far future or a Viking longship in the middle of the forest with a Saturn V Command Module crashed into it. Adventurers are thus advised to be prepared for anything.

Adventurers should take note that many Dragonwood portals are one-way — they’ll either let you in or they’ll let you out. Portals also have a nasty habit of shifting about, so don’t expect to arrive where you planned or to find your exit portal where you thought it would be.

There is a creature living in Dragonwood known as the Nexus. If you complete a quest for the Nexus, the Nexus will guide you where you wish to go. The Nexus appears differently to everyone. One hero may see an adorable puppy. Another may see an animated magical potion bottle.

Dragonwood includes the Realm of the Silver Elves, the Realm of the Tony Gnomes, the Realm of the Fire Portals, and more.