Fade

Abilities and strengths: A wisp if black smoke is the wind, manifesting itself as many different people, all of which are as real as if the mysterious spirit had not brought them here…

Flaws and weaknesses: Every different character manifested has a different weakness, such as the photographer’s total ineptitude at combat.

Species and homeworld: Not applicable as the Faded One is not a biological, mechanical, or etherial consciousness; the Faded One is the beginning of all worlds, and the end of the cycle of time

Appearance: Changes according to its manifestation, but in its true form, it appears as a roiling black cloud larger than the multiverse.

Occupation or calling: To see, and understand what it’s creators could not.

Skills: Changes with each manifestation.

Demeanor, mannerisms, and quirks: The Personality of each character changes, but although the Faded One may seem whimsical at times, its every action is one step closer to its ultimate goal.

Psychology, personality or motivations: If you knew this, you would cry even as your mind broke apart.

Background or origin story: This was explained if you read the rest of the entry.

Relationships to other characters: Utterly indifferent, as they are ants under its foot, but it still depends on them more than it yet realizes.

Reason for being in the realm: Hah, read the rest.

Lord Grimfang

Abilities and strengths: Lord Grimfang is a powerful blood mage and can use his vampiric abilities which include healing himself when he damages targets with some forms of blood magic. He can also assume a mist form at will and see auras.

Flaws and weaknesses: He does not like fire, stakes, and dwarves.

Species and homeworld: He is a human Vampire Lord. He lives in Castle Volkihar, off the northwest coast of Haafingar.

Appearance: Lord Grimfang is 6.66 feet tall with very pale skin and yellow snakelike eyes. His hair is long and fabulous. He is over 400 years old.

Occupation or calling: He is a hunter and taskmaster for Lord Harkon.

Skills: Lord Grimfang can utilize powerful blood magic and can charm anyone not in combat into allowing him to feed off them which fully heals him and fuels even more powerful blood magic, such as Invisibility and Soul Siphon. He has a sword that heals him one limb for every successful hit.

Demeanor, mannerisms, and quirks: He is cold and does not seem to have a sense of humor.

Psychology, personality or motivations: Lord Grimfang does not like humans, especially the Dawngaurd, an order of vampire hunters. He does follow a form of honor for he despises traitors and those of impure blood.

Background or origin story: Grimfang lived in a small town for twenty-three years. Everything was peaceful, but then everything changed when the vampires attacked. He was bitten and was taken back to the Castle where he eventually became a vampire lord.

Relationships to other characters: He may know a few people. Afterall he is over 400 years old.

Reason for being in the realm: He has come because a Dawngaurd assassin is here and he wants to be rid of them before they cause any trouble.

Zaroth Edlon

Abilities and strengths: Zaroth Edlon can shift planes and cast spells.

Flaws and weaknesses: Zaroth Edlon is extra weak to necrotic damage

Species and homeworld: Zaroth Edlon is Dragonborn from Tiamat’s layer of the Abyss.

Appearance: Zaroth Edlon wears a black cloak and is as tall as his player, weighing 102 pounds. He is covered with golden scales and is 5 QinTinJillion turns old.

Backstory: Nomad.

Occupation or calling: Wizard.

Skills: Zaroth Edlon can conjure limited invisibility

Demeanor, mannerisms, and quirks: Zaroth Edlon changes trust when in peril.

Psychology, personality or motivations: Zaroth Edlon is helpful, but there is nothing he would risk his life for. He fears death. He has no moral code. He regrets nothing. He wishes to achieve nothing. He has no obligations to fulfill. He is not cursed, nor is he a traitor. He does not suffer from amnesia.

Relationships to other characters: He knows no one.

Reason for being in Dragonwood: Zaroth Edlon was chased here by evil reflections of himself.

Spade

Species and homeworld: ¼Dragon, ¼Phoenix, ½Magic. He is from Dragonwood.

Background or origin story: Spade’s memory of the past 1,846 years has vanished aside from a few scattered memories of his grandfather. He was fortunate to retain his magical skills although he does not recall how he came by them.

Appearance: Spade has the appearance of a 12-year-old human but is 1,859 years old.

Abilities and Strengths:

    • The Dragon gives Spade iron-like skin.
    • The Phoenix gives Spade to the ability to come back to life.
    • The Magic gives Spade the appearance of a human.
    • Both the Phoenix and the dragon give Spade more power in fire magic.

Flaws and weaknesses: Susceptible to water and cold.

    • Water burns him
    • Cold slows him down.
    • Ice is most damaging.

Skills: Spade enjoys tossing fireballs and releasing souls from undead bodies.

Demeanor, mannerisms, and quirks: Spade is cautious around humans but more outgoing than his half-brother, Ace. He is most comfortable around other magical beings.

Psychology, personality or motivations: He wishes to recover his memory. In the meantime, he finds it satisfying to be of use to others.

Relationships:

    • Ace is Spade’s half-brother
    • Spade’s grandfather on his dragon-phoenix side is the first dragon, also known as the Lightning Dragon.

Reason for being in the realm: It is his home.

Ace

Species: ¼Dragon, ¼Phoenix, ½Human.

Species and homeworld: Ace’s memory of the past 1,990 years has vanished aside from a few scattered memories of the Lightning Dragon and Death. He was fortunate to retain his combat skills which are now instinctive. Dragonwood is his homeworld.

Appearance: Ace has the appearance of a 9-foot-tall human teenager but is 2,004 years old.

Abilities and Strengths:

    • The Dragon gives Ace wings, which he keeps hidden, and the ability to breathe fire. He can both breathe within fire and breath fire out as a weapon.
    • The Phoenix allows Ace to come back to life, to change the size of his dragon wings and his height, and to ignite himself on fire.
    • The Human gives Ace the appearance of a 9-foot-tall human teenager, although he is 2,004 years old.

Skills: Ace is adept at severing limbs.

Occupation or calling: He is a hero.

Flaws and weaknesses: Susceptible to water and cold.

    • Water burns him.
    • Cold slows him down.
    • Ice is most damaging.

Demeanor, mannerisms, and quirks: Ace is shy and mysterious around other beings.

Psychology, personality or motivations: He seeks to recover his memory. He finds satisfaction in helping others.

Relationships:

    • Spade is Ace’s half-brother.
    • Ace’s great24-grandparent is Death and loves possessing Ace.
    • His grandfather on his dragon-phoenix side is the first dragon, also known as the Lightning Dragon.

Reason for being in the realm: It is his home.

Eden Space

Species: an augmented human who mainly fights demons

Abilities and Strengths:

    • Eden Space has an explosive rifle that deals fire damage. Its bullets explode on impact, but it’s a small explosion. If it lands next to you, you’re dead.
    • He’s faster and stronger than a normal human, but he’s still a novice

Weaknesses and flaws:

    • Eden Space does not have a sword, so he is weak in short-range combat (because if he shoots his gun at close range, he will also die in the explosion).
    • His gun sometimes fails to to shoot its full range (but not so short as to endanger its Eden Space).

Mission: Eden Space mainly fights demons