Lord Maul

The Dragonwood LARP is on hiatus as of March 2019.

The main force of chaos in Dragonwood is Lord Maul who is seeking to control the interdimensional portal nexus so that he may use it as the base from which he launches his invasion of the multiverse. Lord Maul seeks wealth and power to ensure his legacy and his infamy and to conquer and control all of the realms of Dragonwood.

Lord Maul sees all uninvited travelers, both intentional and accidental, as threats to his control of his realms and to his larger plan to conquer the multiverse.

Lord Maul himself does not venture from his stronghold. He selects the strongest and most proficient of his minions, recruited from the peoples of his conquered worlds, to lay siege to and destroy any uninvited travelers. This wide-ranging and diverse army means that all adventurers planning to travel to Dragonwood cannot know what awaits them there until the assault begins.

Silverwood Park’s Rules and Guidelines

The Dragonwood LARP is on hiatus as of March 2019.

When playing at Silverwood Park, we may go inside the Visitor Center to use the restrooms, take a break from the weather, eat, play tabletop games, talk and hang out, but we do not LARP inside or on the surrounding patio.

Silverwood has granted us a Special Use Permit that allows Nerf and other foam dart blaster play only inside the Dyers Garden (or as we call it, The Dire Garden).

Silverwood also requests:

    • We forgo realistic military and law enforcement costumes.
    • We do not bring our mock weapons inside the Visitor Center.
      • This includes boffers, foam dart blasters, and all other toys that could be perceived as weapons.
      • Mock weapons may be stowed in the Cupholder of Doom LARP gear cart, inside your parent’s car, or underneath a bench outside the Visitor Center.
        • Be sure any gear stowed under a bench does not prevent other park visitors from using that bench as a seat.
    • We do not play inside the Visitor Center or on its patio.
      • Tabletop games are allowed, of course. They mean active play.
    • We remove any masks before entering the Visitor Center.
      • Any other “potentially scary” costume elements should also be removed before entering the Visitor Center.

Be sure to check out the visual tour of Dragonwood’s Realm of the Silver Elves including our annotated map. The group meets on the Field of Destiny (aka Great Lawn). If it’s windy or rainy, the group might huddle in the lee of the Faraway Leaf Inn (Visitor Center) instead (please gather away from the doors — and please do not play on the patio). If the adventurers get too tired or the weather turns too unpleasant, they might go inside the local tavern (aka Silverwood Café) for refreshing beverages, delicious food, and tabletop games.

For more information on Silverwood Park, visit threeriversparks.org/location/silverwood-park.

Dragonwood’s Realm of the Silver Elves

The Dragonwood LARP is on hiatus as of March 2019.

A visual tour of Dragonwood’s Realm of the Silver Elves

our map of the Realm of the Silver Elves (click image to see full-size)
Faraway Leaf Inn
the north entrance to the Faraway Leaf Inn
Field of Destiny, where our LARP starts (unless we huddle near the Faraway Leaf Inn to seek shelter from Zephyrus and/or Boreas)
a distorted panoramic view of the Field of Destiny
Council Gathering Area
Council Gathering area at the northwest corner of the Field of Destiny
north entrance to the Somber Footbridge to the Mystical Isle, by Shimmering Alley and near the divide between the West Circling Path and the East Circling Path.
Lifeblood Castle, on the Mystical Isle
East Circling Path
East Circling Path, at its start near the Field of Destiny
West Circling Path near its junction with the Somber Footbridge and Shimmering Alley.
Invisible Mill
Invisible Mill, which marks the change from the East Circling Path to the North Circling Path
Vagabond Nest, on the North Circling Path between the Invisible Mill and Werewolf Way
a welcoming doorway to the home of one of the smaller Silver Elves on the North Circling Path, near its junction with Werewolf Way
Werewolf Way’s north entrance from North Circling Path
Werewolf Way at its turn and junction with the Stable Shortcut
Stable Shortcut, south entrance as seen from the Garden Stable
Garden Stable
Garden Stable, as seen from the Stable Shortcut
Werewolf Way, south entrance from Dire Garden
Dire Garden
A distorted panoramic of the Dire Garden
Warhorse Run, east entrance from Dire Garden
Warhorse Run, south entrance from Iron Stables

 

Educational Value of LARPing

The Dragonwood LARP is on hiatus as of March 2019.

Parents may wish to explore the educational and social value of LARPing. Those include but are not limited to:

    • Exercise
    • Playing Outside
    • Friendships
    • Social Skills
    • Communication Skills
    • Problem Solving
    • Negotiation Skills
    • Strategy
    • Creativity
    • Imagination
    • Story Writing
    • World Building
    • Character Creation & Character Development
    • Blogging
    • Costume Design & Costume Construction
    • Prop Design & Prop Construction
    • Mock weapon foamsmithing

Parents may also be interested in the academic research behind the educational and social value of LARPing: